Init +1; Senses darkvision 60 ft., low-light vision; Perception +6, AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, 1 size), hp 32 (5d8+10); regeneration 5 (acid or fire), Melee bite +7 (1d6+5 plus trip), 2 claws +7 (1d4+5), Str 20, Dex 13, Con 14, Int 5, Wis 10, Cha 5, Base Atk +3; CMB +9; CMD 20 (24 vs. trip), Feats Combat Reflexes, Iron Will, Night Stalker*, Skill Focus (Stealth), Skills Climb +9, Perception +6, Stealth +1 (+5 in dim light or darkness); Racial Modifiers +4 Stealth in dim light or darkness, Organization solitary, pair, or gang (34). And Yet another Extra Attack! Metamagic feats allow spellcasters to grant their spells new powers and effects. | d20PFSRD These might provide new abilities, enable your character to perform additional actions, increase ability scores, give Advantage on specific rolls, or grant a combination of these. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. It is perhaps their most important stat. | GumshoeSRD There is a differing school of thought as to what kind of melee combat is best for rogues, with some saying two-handed weapons are best. New Pages | Recent Changes | Privacy Policy. They have thick, bark-like skin and spiked growths all over their bodies, and their hands end in sharp, thorn-like claws. So far, paizo hasn't released any large ancestries, and what better one to release than the iconic Ogre? Faction feats represent the benefits of associating with specific organizations. This ogre band kills not just for food, but also for the sheer pleasure of destruction. Strong and tough with a 10 foot reach, they make excellent melee characters. Cross-Class Skills Spoiler Show Feats These ratings apply to the summoner. Ogres also find gratification in pure torture, but their skill is limited by impatience and a poor understanding of the limits of humanoid physiology. You gain the constrict monster special ability, dealing an amount of damage equal to either the slam damage for a creature of your size or your unarmed strike damage, whichever is greater. Wizards can take a familiar feat as a bonus feat, and witches can select a familiar feat in place of a hex. They move on all fours and smash enemies with their giant fists. This route is really best used with thrown weapons, a composite bow, or a crossbow. Ogre Boss Violence is a way of life for ogres. Quick Rules: +2 on all attack rolls, damage rolls, and Strength checks; gains two slam attacks (1d6); gains the grab and constrict monster special abilities. Some ogres are able to quickly choke down even the largest of meals so they can get on with other business. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. Getting into flanking positions where you can maintain sneak attack is your bread and butter here. They use the HTML code blocks below. Check out our other SRD sites! Shop the Open Gaming Store! | PF2 SRD Ogres view smaller humanoids like gnomes and halflings as the tastiest of the man-like creatures and often pursue tiny prey with rapt fascination, but it never occurs to them that such diminutive creatures might be cleverer than they are. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. Damage reduction, feats,. Advanced Defensive Combat Training (Combat, Faction), Awe-Inspiring Smash (Combat, Performance), Black Powder Spectacle (Combat, Grit, Performance), Blades Above And Below (Combat, Teamwork), Coordinated Distraction (Combat, Teamwork), Friendly Fire Maneuvers (Combat, Teamwork), Improved Disarm Partner (Combat, Teamwork), Improved Feint Partner (Combat, Teamwork), Improved Impaling Critical (Combat, Critical), Improved Precise Strike (Combat, Teamwork), Improved Underhanded Teamwork (Combat, Teamwork), Indomitable Mountain Style (Combat, Style), Linnorm Hunter Coordination (Combat, Teamwork), Linnorm Hunter Retreat (Combat, Teamwork), Linnorm Hunter Style (Combat, Style, Teamwork), Murderers Circle (Combat, Performance), Ostentatious Weakness (Combat, Performance), Sculpting the River (Combat, Combination), Thrilling Vengeance (Combat, Performance), Changeling Familiar (Animal Companion Feat), Curious Companion (Animal Companion Feat), Devotion against the Unnatural (Animal Companion Feat), Disruptive Companion (Animal Companion Feat; Combat), Favored Animal Focus (Animal Companion Feat), Feral Grace (Animal Companion Feat; Combat), Ferocious Beast (Animal Companion Feat; Combat), Ferocious Feint (Animal Companion Feat; Combat), Greater Tenacious Hunter (Animal Companion Feat), Improved Forceful Charge (Animal Companion Feat), Improved Intercept Blow (Animal Companion Feat; Combat), Intercept Blow (Animal Companion Feat; Combat), Master of Your Kind (Animal Companion Feat), Reflexive Interception (Animal Companion Feat; Combat), Shapeless Familiar (Animal Companion Feat), Advanced Defensive Combat Training (Combat), Brew Fleshcrafting Poison (Item Creation) (3.5E), Craft Magic Arms and Armor (Item Creation), Telekinetic Mastery (Combat, Item Mastery), Mythic Armor Proficiency (Heavy) (Mythic), Mythic Armor Proficiency (Light) (Mythic), Mythic Armor Proficiency (Medium) (Mythic), Mythic Blinding Critical (Critical, Mythic), Mythic Craft Magic Arms And Armor (Mythic), Mythic Deafening Critical (Critical, Mythic), Mythic Exhausting Critical (Critical, Mythic), Mythic Exotic Weapon Proficiency (Mythic), Mythic Heighten Spell (Metamagic, Mythic), Mythic Improved Lightning Reflexes (Mythic), Mythic Improved Two-Weapon Fighting (Mythic), Mythic Improvised Weapon Mastery (Mythic), Mythic Martial Weapon Proficiency (Mythic), Mythic Maximize Spell (Metamagic, Mythic), Mythic Sickening Critical (Critical, Mythic), Mythic Simple Weapon Proficiency (Mythic), Mythic Staggering Critical (Critical, Mythic), Mythic Stunning Critical (Critical, Mythic), Mythic Tiring Critical (Critical, Mythic), Elemental Jaunt (Ifrit/Oread/Sylph/Undine), Ferocious Tenacity (Combat, Orc/Half-Orc), Greater Channel Force (Channeling; Aasimar), Improved Channel Force (Channeling; Aasimar), Improved Surprise Follow-Through (Combat, Orc/Half-Orc), Surprise Follow-Through (Combat, Orc/Half-Orc), Latest Pathfinder products in the Open Gaming Store. | d20PFSRD Affected creatures that spend a full-round action gasping for fresh air and scraping off your oral debris may attempt another save to overcome the effect. Damnation feats are distinct from more common feats in three ways. Ogres' strength and dim-witted fearlessness make them excellent shock troops. I'm currently trying to figure out the zombie creation mechanic for mt Pathfinder campaign. They have one of the largest in-class skill lists in the game and get more skill points than any of the other base classes. | OGN Articles This one provides a small bonus on its own, but also opens up the later ranged weapon trees. Traveller SRD Benefit: If you start your turn grappling another creature at least two size categories smaller than you, you can put the grappled creature in your mouth as a move action and attempt another grapple combat maneuver check (as though attempting to pin the opponent). Quick Rules: +2 on all attack rolls, damage rolls, and Strength checks; gains two slam attacks (1d6); gains the grab and constrict monster special abilities. Ogres aren't entirely reliant on murder; some also act as hunters and trappers. | Starjammer SRD This feat has no effect on attacks that already allow you to add sneak attack damage. All of these are classic Rogue archetypes. This doesn't give you another vestigial head. Ogre Crush Your thick, muscular arms are capable of landing powerful blows and crushing the life out of the smaller creatures you embrace. Benefit (s): Your unarmed strike damage increases by one step when you're grappling creatures smaller than you. Four specifically! Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. Zanpakuto have names belonging to the souls within them, which can unleash powers if the wielder is proficient enough. | Into The Unknown Benefit: When you hit a creature using the Vital Strike feat or confirm a critical hit against an opponent, add your sneak attack damage to the damage from the attack. | OGN Articles You can maximize that by hitting with two weapons rather than one. | Fudge SRD Ranged Rogues are typically the safest place for a Rogue because they aren't mixing it up in melee combat. Rebuild Rules: Ability Scores 2 Constitution, +2 natural armor bonus; Attacks gains 2 claw attacks (1d6); Special +4 racial bonus on Stealth checks in forests. You gain the constrict monster special ability, dealing an amount of damage equal to either the slam damage for a creature of your size or your unarmed strike damage, whichever is greater. | d20PFSRD If they can kill a man with a well-thrown javelin, they dont have to fight or chase him down. | Here Be Monsters Benefit: Anytime you must attempt a Will save against a hostile effect, there is a 25% change that the effect targets your vestigial head instead. Your thick, muscular arms are capable of landing powerful blows and crushing the life out of the smaller creatures you embrace. Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. If you were say an Ogre fighter, you could really grab all the good rage powers with your bonus feats and be much stronger than a barbarian is. List requirements such as items held here. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. Thicken are recognized by their gigantically over-sized heads and huge mouths that take up more than half their puffy faces (these ogres gain a secondary bite attack). Subscribe to the Open Gaming Network and get everything ad-free! The spilling of blood can unleash significant magic power, and many cultures have developed ways of accessing that power. We are expressly prohibited from charging you to use or access this content. More chances to get that sneak attack! New Pages Whether it's due to inbreeding, magical or alchemical experimentation, or strange environs, ogres are far more prone to mutations than other races. Ashen Vault uses trademarks and/or copyrights owned by Paizo Inc., used under Paizos Community Use Policy (paizo.com/communityuse). Check out our other SRD sites! The most powerful part of the Rogue, and where it really shines best, is their role on the battlefield. Benefit: Select one rage power. Following are a few feats unique to ogres. Here though we are going to break down the best feats for Rogues when it comes to dominating the battlefield. Str 23, Dex 10, Con 21, Int 6, Wis 8, Cha 16, Feats Critical Focus, Extra Revelation (Combat Healer), Extra Revelation (Iron Skin), Greater Weapon Focus (falchion), Improved Critical (falchion), Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell, Toughness, Weapon Focus (falchion), Skills Intimidate +16, Perception +17, Spellcraft +4, SQ oracle's curse (lame), revelations (battlefield clarity 2/day, combat healer 2/day, iron skin 1/day, skill at arms, surprising charge 2/day, weapon mastery), Combat Gear boots of speed ; Other Gear mwk full plate, +1 falchion, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, jewelry and gems (worth 5,000 gp in total), 775 gp. By selecting feats, you can customize and adapt your character to be uniquely yours. Stare feats allow a mesmerist to apply additional effects to his painful stare ability. Damage 1d8 (small), 1d10 (medium) Critical x3 Type piercing Category two-handed Proficiency martial Weapon Group polearms Special trip This large crook of sharpened metal makes it easy to trip and catch fleeing opponents. Special: You can take this feat multiple times. Rogues specialize in Dexterity. A must have ranged combat feat. The resulting defects don't bother the ogres, who view their deformities as the mark of whatever dark god they worship. XP 3,200 Ogre fighter 4CE Large humanoid (giant) Init +2; Senses darkvision 60 ft., low-light vision; Perception +7, AC 21, touch 7, flat-footed 21 (+9 armor, 2 Dex, +5 natural, 1 size) hp 76 (8 HD; 4d8+4d10+36) Fort +12, Ref +0, Will +5 (+1 vs. fear) Defensive Abilities bravery +1. Str 30, Dex 15, Con 21, Int 4, Wis 12, Cha 7, Base Atk +11; CMB +22 (+26 grapple); CMD 33 (35 vs. grapple), Feats Gluttonous Gobbler*, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Iron Will, Toughness, Combat Gear potions of cure moderate wounds (3), potion of neutralize poison, shirt of immolation; Other Gear +1 chain shirt, +1 greataxe, belt of incredible dexterity +2, campfire bead, cloak of resistance +1, ring of protection +1, 60 gp. Ogre. An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. Enemy at the Gates! Stephens, and Russ Taylor. Those who have not encountered ogres know the stories as warnings. Are able to quickly choke down even the largest of meals so they kill. 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